Mass Effect Save Game Editor

Copy that character's save files to a new folder. Create a text document in the save folder with the character's Gender/Class/Alignment/Romance as the name for easy reference. You can put info about the character in this file if you want. 3.zip or.rar up the save folder.

Most information in this guide comes from my own 'trial and error' testing, but now it's time to expand. Know any trick with the Gibbed's Mass Effect 2 Save Editor not mentioned here? Well, just post it to: okogawa@hotmail.com with topic: 'Gibbed Guide' and the name I'll post under credits.
[00] Credits
[01] How to open and edit Mass Effect 2 savegames
[02] How to locate and modify general aspects in a savegame
[03] How to change the name of your character
[04] How to change your class mid-game (and/or give yourself talent points)
[05] How to change your hair (only female hairs so far):
[06] How to change 'colours' on hair, eyebrows, eyes, skins, etc
[06a] Special builds
[07] How to save your face (for later use):
[08] How to 'import' (i.e. replace) a face:
[09] How to get the vanilla hero male/female poster face:
[10] How to change your in-game gender:
[11] How to romance same gender crew members NOT intended by Electronic Arts/BioWare
[11a] Route 1 (the most easy one)
[11b] Route 2 (Advanced)
[12] Extras
[00] Credits
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[01] How to open and edit Mass Effect 2 savegames
1. If you have not done so, download Gibbed's Mass Effect 2 Save Editor
2. locate and load the savegame you want to edit
Each Mass Effect 2 career have it's own unique directory. under Windows XP you can find the directory root folder here:
../Documents and Settings/YourComputerID/My Documents/BioWare/Mass Effect 2/Save
3. Make modifications and save the changes, then click on the 3rd icon (top left) that looks like an ancient 3.5' floppy disk, a window will pop up. Now you can change folder, overwrite or simply give your modified savegame a new name. If you give your save a new name, follow the naming restrictions to be safe i.e. if you do not want to overwrite your (example) Save_0001.pcsav save, then just save it as Save_0002.pcsav - when making major changes, try to not overwrite your original save if you messed up without knowing it.
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[02] How to locate and modify general aspects in a savegame
1. open Gibbed's Mass Effect 2 Save Editor and load the savegame you want to modify
2. click the 'Raw' tab
3. under '[-] 2. Squad' click on '[+] Player' to expand the branch
4. Here you will find lots of good stuff to modify.
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[03] How to change the name of your character
1. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located the 'First Name' field.
2. Left click on the field that contains the actual name, and simply change it.
3. Save and load your savegame into the game to see the changes.
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[04] How to change your class mid-game (and/or give yourself talent points)
1. In-game calculate how much 'Talent Points' your character would have after a respec and write it up, then load the savegame you want to modify with Gibbed's Mass Effect 2 Save Editor.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located these two fields directly under [+] Appearance:
Class Friendly name
Class Name
3. In order to now change your class to a new one replace the actual class data in Class Friendly name and Class Name fields with this information:
To become a Sentinel
Class Friendly name: 93951
Class Name: SFXGame.SFXPawn_PlayerSentinel
To become a Soldier
Class Friendly name: 93952
Class Name: SFXGame.SFXPawn_PlayerSoldier
To become a Engineer:
Class Friendly name: 93953
Class Name: SFXGame.SFXPawn_PlayerEngineer
To become a Adept:
Class Friendly name: 93954
Class Name: SFXGame.SFXPawn_PlayerAdept
To become an Infiltrator
Class Friendly name: 93955
Class Name: SFXGame.SFXPawn_PlayerInfiltrator
To become an Vanguard:
Class Friendly name: 93956
Class Name: SFXGame.SFXPawn_PlayerVanguard
4. Your talent points will reset to 'null' after a class change in the editor, so locate the field 'Talent Points' and enter the memorized number of your actual character (or cheat away with a bigger number).
5. Save and load the savegame and then distribute the talent points to your new class. You have to re-drag most battle icons since your class change often use new ones.
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[05] How to change your hair (only female hairs so far):
If you have more hair codes (especially males) post them to okogawa@hotmail.com with topic 'Gibbed haircodes'. Also post a 'signature' name if you want to be credited.
1. Under the 'Raw' tab, '[-] 2. Squad', expand '[+] Player', expand [+] Appearance and then expand [+] Morph Head:
2. Under 'Hair Mesh' replace the right field with any of these meshes you cannot get in the normal face builder:
Important: Might be wise to copy your orginal settings so you later can change back.
BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL
BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL
BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL
BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL
3. Locate the 'Texture Parameters' field, click the right field (Collection) [...]
4. Locate these four fields and change the 'value' to:
For the 'BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Tang
For the 'BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang
For the 'BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang
For the 'BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang
For the 'BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL'
Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang
5. Save and load the Savegame in ME2
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[06] How to change 'colours' on hair, eyebrows, eyes, skins, etc
Interesting facts: Many don't notice it, but ME1 facial options contain broader colour ranges than the ones offered in ME2. For some very strange reason BioWare decided to normalize colour ranges for ME2. Thus, before Gibbed's Mass Effect 2 Save Editor, then only way to get Freemen (Dune) 'blue within blue' eyes was to make a character in ME1 and then import it into ME2 *without* doing extra modifications in the new facial editor. After lot's of tweaking here is my results...
1. Under the 'Raw' tab, '[-] 2. Squad', expand '[+] Player', expand [+] Appearance and then expand [+] Morph Head:
2. Locate the 'Vector Parameters' field, click the left field (Collection) [...]
3. Then decide on what you want to change:
How to change eye iris-colour:
1. Find the field: 'EYE_Iris_Colour_Vector' and press the (on the right side) '[+] value' field to have it expanded.
2. Enter a new eye iris colour.
If you get any interesting eye, hair or skin colours feel free to post the colour codes (with description) to: okogawa@hotmail.com with topic 'Gibbed colour codes'. Also post a 'signature' name if you want to be credited. If you make a interesting 'build' feel free to forward it as I posted on my 'Quarian' example.
Important facts: At first the numbers can look quite overwhelming, but they are actually simple R G B values that can be rounded down or up.
To get you started I'll post some interesting eye iris colour values (don't be afraid to experiment yourself). Please be advised that I'll post 'direct' colour ranges (example): '0,9, 0,0, 0,0, 1' which you translate to this for the expanded '[+] value' field:
A: 1
B: 0,0
G: 0,0
R: 0,9
Red eyes (normal): 0,1, 0,0, 0,0, 1
Red eyes (light): 0,9, 0,0, 0,0, 1
Red eyes (glowing): 0,10, 0,0, 0,0, 1
Red eyes (spooky): 0,20, 0,0, 0,0, 1
Blue eyes (unnatural): 0,0, 0,0, 0,1, 1
Blue eyes (artificial): 0,0, 0,0, 0,9, 1
Blue eyes (glowing): 0,0, 0,0, 0,10, 1
Blue eyes (spooky): 0,0, 0,0, 0,20, 1
Purple eyes (light): 1, 1, 6, 1
Purple eyes (glowing): 1, 1, 10, 1
Grey eyes (normal): 0,7893139, 0,7372048, 0,6592241, 1
Gray eyes (nearly white) 0,9893138, 0,9372048, 0,9592241, 1
White eyes (glowing): 10, 10, 10, 1
White eyes (spooky): 20, 20, 20, 1
Yellow eyes (glowing): 10, 10, 0, 1
To get totally unique 'black alien eyes' (more blackish than Drell) change:
Field: EYE_Iris_Colour_Vector: 0, 0, 0, 1
Field: EYE_White_Colour_Vector: 0, 0, 0, 1
To return to the original eyeball colour:
EYE_White_Colour_Vector (original value): 0,7893139, 0,6372048, 0,5592241, 1
To change skin colour find the field: 'SkinTone'
Vampire skin: 0,9592996, 0,7488649, 0,6083597, 1
Normal skin (whitish): 0,9592996, 0,6488649, 0,5083597, 1
Normal skin (basic): 0,7592996, 0,3488649, 0,2083597, 1
Normal skin (lighter): 0,9592996, 0,4488649, 0,3083597, 1
Gray skin: 0,3488649, 0,3488649, 0,3488649, 1
Eyeball skin: 0,7893139, 0,6372048, 0,5592241, 1
Ice queen: 1, 1, 4, 1
Hair and eye-brow colour:
1. Find the field: 'HED_Hair_Colour_Vector' (hair colour) and 'HED_Addn_Colour_Vector' (eye-brows) and press the (on the right side) '[+] value' field to have it expanded
2. Enter a new colour...
4. Save and load the Savegame in ME2
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[06a] Special builds
Quarian build (look under extra section on my Tali in-game face images):
Field: EYE_Iris_Colour_Vector: 5, 5, 20, 1
Field: EYE_White_Colour_Vector: 5, 5, 20, 1
Field: SkinTone: 0,6893139, 0,6372048, 0,9893139, 1
Field: HED_Hair_Colour_Vector: 0,6893139, 0,6372048, 0,9893139, 1
Field: HED_Addn_Colour_Vector: 0,5893139, 0,5372048, 0,8893139, 1
Vampire build:
Field: EYE_Iris_Colour_Vector: 0,20, 0,0, 0,0, 1
Field: EYE_White_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
Field: SkinTone: 0,9592996, 0,7488649, 0,6083597, 1
Field: HED_Hair_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
Field: HED_Addn_Colour_Vector: 0,7893139, 0,6372048, 0,5592241, 1
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[07] How to save your face (for later use):
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to 'store'.
2. click the 'Toolbox' tab
3. click the 'Export' button.
Move out of the savegame directory and make a new folder in the Save-root folder called 'Faces'.
4. Save your 'face' with an self-explanatory title so you know what it is.
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[08] How to 'import' (i.e. replace) a face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to 'change' the face in.
2. click the 'Toolbox' tab, and press the 'Import' button.
3. Enter your 'face directory' and load the face you want.
4. Save your changes.
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[09] How to get the vanilla hero male/female poster face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to have the 'poster face'.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' expand '[+] Appearance', locate the field called: 'Has Morph Head', and change 'True' to 'False'.
Interesting facts: to change the 'poster face' back to the 'playermade' version, just change the 'Morph Head' field back to 'True' and import a new face. WARNING: Failure to import a face after this change will lead to a corrupted savegamee if you SAVE the changes before importing!
3. Save and load the savegame to see the changes.
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[10] How to change your in-game gender:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame you want to genderchange.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' locate the field called 'Is Female'.
3. If you are a 'male' in game, change 'Is Female = False to True'
4. If you are a 'female' in game, change 'Is Female = True to False'
5. Save and load the game.
Interesting facts: You might encounter 'head' glitches' when changing gender! If you only changed your gender to just 'activate' a romance flag (I'll explain more about that later) don't worry about it. Activate the romance, save the game, then load the editor and gender change back.
Important facts: *IF* you receive a headglitch and plan to play 'a bit' longer or 'permanently' as a new gender, just fix the glitch with the instructions above on 'How to 'import' (i.e. replace) a face' and 'How to get the vanilla hero male/female poster face'. Remember that player generated faces are different for male/female so make sure to have some alternatives in the 'face' directory, or simply use the vanilla poster faces.
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[11] How to romance same gender crew members NOT intended by Electronic Arts/BioWare
Optional: In Mass Effect 2 go to Options/Gameplay and turn on: Subtitles
The only 'same gender' romances which have full recorded voice (Jennifer Hale) is the Morinth and Kelly Chambers ones. All other 'non-intended' romances lack Mark Meer/Jennifer Hale voice-overs. In order to be able to 'experience' a non-intended romance (F/F or M/M) you MUST turn on 'Subtitles' in the game.
You can romance these characters as a female Shepard:
Tali'Zorah nar Rayya
Subject Zero
Miranda Lawson
You can romance these characters as a male Shepard:
Garrus Vakarian
Thane Krios
Jacob Taylor
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[11a] Route 1 (the most easy one)
Play the game with the 'BioWare intended gender' for a romance i.e. male for Tali, then when you get mission to cross into the Omega-4 relay do NOT do it, instead SAVE THE GAME and 'genderchange', then load the genderchanged savegame and open the galactic map, now manually enter the Omega-4 relay. Romance will play out perfect, even after you defeated the collectors and decide to 'keep playing'.
To understand what I talk about, download my F/F Tali romance savegames and read the readme:
URL: http://www.mediafire.com/?nzj1hmutmmn
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[11b] Route 2 (Advanced)
Due to the complicated nature and crash issues many people have had with it, please follow Route 1 if possible, else do as this:
Play the game with the gender you want, then do NOT click on the 'personal topic selection' when talking to crew members you plan to romance UNTIL you have done their personal quest. Also, you MUST save your game before you actually (do NOT overwrite it) talk to this person. Now, change your gender to the BioWare INTEDED one for the romance i.e. if you want to romance Tali, be a MALE when you talk with her. When the romance is triggered, change back to your (in this case female) gender and keep playing. Repeat this step when needed i.e. most romances force you to 'genderchange' at least 2 and 3 times to 'advance it'. In Tali's case it's two times. Failure to genderchange at proper time WILL lead to nasty issues. If you think this is to messy, then go Route 1 instead.
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[12] Extras
Here you have some eye-candy images from my F/F Tali romance:
Image 1
Image 2
Image 3
To see Tali's real in-game face browse my Tali-face image folder
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Be safe all!
Okogawa

Mass Effect: Legendary Edition - Trilogy Save Editor v.1.3.1 - Game mod - Download. The file Trilogy Save Editor v.1.3.1 is a modification for Mass Effect: Legendary Edition, a(n) rpg game. Download for free. File type Game mod. File size 1.4 MB. Downloads 578 (last 7 days) 572. Last update Monday, May 17, 2021. Open Gibbed Save Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it. Click the folder icon in it’s menu and navigate to where Mass Effect 3 stores saves: Documents BioWare Mass Effect 3 Save; Select the character file you wish to edit and the most recent save. Necessary tools. Gibbed save editor for ME3 (for save game editing). Widescreen Fixer (for changing the Field of View). Romance related modding Change romances in ME3. Open save game editor and then go to the 'Plot' t.

ME3 Coalesced Editor

Where To Get It

Coalesced Editor for Mass Effect 3

Download the most recent version from here: Wench’s Coalesced Editor ME3

This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here:

Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked

Gibbed Mass Effect Save Game Editor

How To Use It

Because somehow i always forget and fuck shit up

Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Coalesced Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click “File” > “Open”
  3. Now follow path above and select the coalesced.bin

Quick Tweaks & Cheats

From Mass Effect Wiki

Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy

Change 01f to 0.0f.

markuppercent = 0.1f

Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.

Gibbed's Mass Effect 3 Save Game Editor - Download

Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets

To change the value of a War Asset, edit the “StartingStrength” value. To negate the Galactic Readiness penalty, for example, you can double all the values.

(ID=0,AssetName=”GAWAsset_AllianceEngineeringCorp”,Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription=”None”,bShowNotificationOnAward=false,ImagePath=”gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256″,NotificationImagePath=””)

Another way to edit War Assets:

Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.

Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection

Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.

maxhighlightrange=8000

Eliminate Weight Penalty:
BIOGame > sfxgame > sfxcharacterclass

Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.

This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.

Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.

Scan Detection Range:
Biogame.ini > sfxgame > bioplanet

Save Game Editor Mass Effect 2

Anything over 240 should cover an entire system in one scan.

m_fscandetectionrange=250

Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager

The lower the number, the less fuel used (0.0 – Infinite).

fuelefficiency=1.5

Reapers’ detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper

Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.

How quickly they catch up to you:

acceleration = 5.0

Mass Effect 3 Save Game Editor

How easily they find you:

m_fscandetectionrange = 300

How fast they can go:

maxspeed = 67.5

Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards

Go to the first line and change it to:

Mass Effect Save Game Editor

(Level=1,ExperienceRequired=0,TalentReward=11,HenchmanTalentReward=18)

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.