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Section on Dexterity (PHB 176) does not have any exception for the crossbow. You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or longbow. Crossbow features are Ammunition and Loading, but neither of these seem to address damage. Without a doubt, weapons number among adventurers’ most coveted possessions. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. Section on Dexterity (PHB 176) does not have any exception for the crossbow. You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or longbow. Crossbow features are Ammunition and Loading, but neither of these seem to address damage. STR, DEX STR, DEX Tiefling Assassin's Blade: 4 Short Sword STR, DEX STR, DEX Corroded Rapier: 5 Rapier STR, CHA STR Elyd Edge: 5 Rapier STR, CHA STR Midnight Greetings: 5 Kukri STR, DEX STR, DEX Brine Shaman's Staff: 6 Quarterstaff INT, CHA STR Stave of the Seer: 8 Quarterstaff INT, WIS INT, WIS Whirlwind: 10 Great Sword STR, DEX STR, DEX Flint.
As for Crossbow Sniper and Improved Crossbow Sniper, the sheet allows you to add your full Dex modifier to damage, but does not have an option for 1/2 Dex modifier. There is a way to fix that, though. First, to account for Sneak Attack damage you need to add a new Attribute to your character.
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In DDO, most melee weapons weapons use Strength for calculating attack bonus and damage. Most ranged or thrown weapons use Dexterity for calculating attack bonus; thrown weapons use Strength to calculate damage.
This can be changed by:
Feats[edit]
- Battalion Brew allows Intelligence for to hit and damage rolls with simple weapons.
- Bow Strength allows Strength for damage bonus with bows.
- Brutal Throw allows Strength for attack bonus with thrown weapons (but NOT ranged weapons).
- Past Life: Harbinger of Nature's Wrath allows Wisdom to attack and damage for the summoned Flame Blade.
- Weapon Finesse allows Dexterity for attack bonus with light melee weapon, rapiers, and unarmed attacks.
- Zen Archery allows Wisdom for attack bonus with ranged missile weapons (not thrown).
Racial enhancements[edit]
- Dwarf: Tier 4 enhancement Throw Your Weight Around allows Constitution for damage with either axes (battle axes, dwarven waraxes, hand axes, greataxes and throwing axes) or picks and hammers (heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers)
- Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage for a subset of weapons:
- Aerenal Grace: Longswords, Rapiers, and Longbows
- Valenar Grace: Scimitars, Falchions, and Shortbows
- Halfling: Tier 3 enhancement Skillful Thrower allows Dexterity modifier for damage with returning thrown weapons.
- Purple Dragon Knight: Tier 1 enhancement Cormyrean Knight Training allows Charisma for attack and damage with swords (shortswords, longswords, bastard swords, and greatswords).
- Sun Elf: Tier 4 enhancement Grace allows Dexterity to determine the damage with Morningstars, Maces, and Hammers.
Class abilities / enhancements[edit]
- Bard: Swashbuckler tier 3 Different Tack allows Cha / Dex / Int to damage while Swashbuckling.
- Favored Soul:
- Grace of Battle: Use Charisma to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Knowledge of Battle: Use Wisdom to hit and damage with your deity's favored weapon (if higher than Strength). Requires that your Favored Soul level >= half of your total heroic character level.
- Monk: Ninja Spy core enhancements Basic/Advanced Ninja Training allow Dexterity for attack (and later damage) with piercing and slashing weapons when centered.
- Ranger:
- Tempest core enhancements Tempest and Graceful Death allow Dexterity for attack (and later damage) with light weapons and scimitars.
- Deepwood Stalker tier 2 Improved Weapon Finesse allows Dexterity for damage bows, thrown weapons, and finessable melee weapons (not handwraps).
- Rogue:
- Assassin core enhancements Knife in the Darkness and Dagger in the Back allow Dexterity for attack (and later damage) with daggers and kukris, and if you also have the Weapon Finesse feat all melee weapons with Dexterity for attack get Dexterity for damage (does not apply to handwraps or unarmed attacks).
- Mechanic core enhancement Targeting Sights allows Intelligence for damage with all crossbows and thrown weapons.
- Thief-Acrobat core enhancements Staff Control and Stick Fighting allow Dexterity for attack (and later damage) with quarterstaves.
- Sorcerer / Wizard
- Eldritch Knight gives Cha or Int to hit
- Harper Agent enhancements available to all classes: Intelligence to attack, damage
- Falconry enhancements available to all classes: Wisdom to attack, damage
- Feydark Illusionist enhancements available to all classes: Charisma to attack, damage
Spells[edit]
- Flame Blade allows Wisdom for attack and damage with the summoned scimitar.
- Illusory Weaponry (SLA from Feydark Illusionist enhancements) summons a shortsword that allows Charisma for attack and damage
- Insightful Strikes allows Intelligence for attack with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Damage)
- Insightful Damage allows Intelligence for damage with a crossbow or one handed melee weapon if it is the only weapon (other than a Runearm) equipped when the spell is cast (cannot be used from a scroll as it only applies to the weapon in the main hand; dispels Insightful Strikes)
Certain weapons use different abilities for calculating attack bonus and damage. Those are listed on this page.
Listed alphabetically and showing which ability it uses for Attack and Damage mod. When two abilities are listed (comma separated), it means it will use the highest one.
When using a non-standard ability for damage, the ability modifier is not multiplied by 1.5 for two-handed weapons or by 0.5 for off-hand weapons.supposedly fixed in u19
Similar forum thread: DDO Forums
Weapons[edit]
Name | ML | Type | Attack mod | Damage mod |
---|---|---|---|---|
Bouquet of Flowers | 0 | Club | CHA | CHA |
Moonhowl Axe | 4 | Great Club | STR, CHA | STR, CHA |
Tiefling Assassin's Blade | 4 | Short Sword | STR, DEX | STR, DEX |
Staff of Nat Gann | 4 | Quarterstaff | STR, DEX | STR, DEX |
Sky Pirate's Dagger | 4 | Dagger | STR, DEX | STR, DEX |
Chieftain's Spear | 4 | Quarterstaff | STR, DEX | STR, DEX |
Ferrocrystal Dart | 5 | Dart | DEX | STR |
Ferrocrystal Throwing Axe | 5 | Throwing Axe | DEX | STR |
Ferrocrystal Throwing Hammer | 5 | Throwing Hammer | DEX | STR |
Midnight Greetings | 5 | Kukri | STR, DEX | STR, DEX |
Corroded Rapier | 5 | Rapier | STR, CHA | STR |
Elyd Edge | 5 | Rapier | STR, CHA | STR |
Brine Shaman's Staff | 6 | Quarterstaff | INT, CHA | STR |
Stave of the Seer | 8 | Quarterstaff | INT, WIS | INT, WIS |
Zephyr | 10 | Short Sword | STR, DEX | STR, DEX |
Unkor's Cleaver | 10 | Battle Axe | STR, CON | STR, CON |
Scepter of Healing | 10 | Heavy Mace | WIS, CHA | WIS, CHA |
Dynastic Falcata | 10 | Khopesh | STR, CHA | STR, CHA |
Barovian's Dagger | 10 | Dagger | STR, DEX (using Finesse) | STR |
Flint | 10 | Dagger | STR, DEX | STR, DEX |
Staff of Inner Sight | 10 | Quarterstaff | INT, WIS, CHA | INT, WIS, CHA |
Whirlwind | 10 | Great Sword | STR, DEX | STR, DEX |
Treason | 14 | Short Sword | STR, DEX | STR, DEX |
Axe of the Unseen Blow | 14 | Hand Axe | STR, DEX | STR |
Breeze | 14 | Quarterstaff | DEX | DEX |
Forgotten Light (Level 16) | 16 | Heavy Mace | STR, WIS | STR, WIS |
Envenomed Blade | 16 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 17) | 17 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 18) | 18 | Heavy Mace | STR, WIS | STR, WIS |
Epic Elyd Edge | 20 | Rapier | STR, CHA | STR, CHA |
Epic Zephyr | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Staff of Nat Gann | 20 | Quarterstaff | STR, DEX | STR, DEX |
Epic Midnight Greetings | 20 | Kukri | STR, DEX | STR, DEX |
Epic Envenomed Blade | 20 | Short Sword | STR, DEX | STR, DEX |
Epic Staff of Inner Sight | 20 | Quarterstaff | STR, INT | STR, CHA |
Epic Dynastic Falcata | 20 | Khopesh | STR, CHA | STR, CHA |
Forgotten Light (Level 23) | 23 | Heavy Mace | STR, WIS | STR, WIS |
Forgotten Light (Level 24) | 24 | Heavy Mace | STR, WIS | STR, WIS |
Rebellion | 25 | Short Sword | STR, DEX | STR, DEX |
Forgotten Light (Level 25) | 25 | Heavy Mace | STR, WIS | STR, WIS |
Valorius, the Flameblade | 29 | Scimitar | WIS | WIS |
Rauven of the Frost | 29 | Long Sword | WIS | WIS |
Esper, the Shadowblade | 29 | Short Sword | CHA | CHA |
Raellia, the Frostblade | 29 | Dagger | WIS | WIS |
Eidolon of the Shadow | 29 | Great Sword | CHA | CHA |
Mirana of the Flame | 29 | Falchion | WIS | WIS |
Orbs[edit]
All orbs use the higher of INT or CHA for attack and damage. See Category:Orbs.